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- Patch File for DeHackEd v2.3
-
- # This patch file demonstrates some of the fun tricks outlined in
- # "Fun with DeHackEd" v1.2, which is included with DeHackEd.
- # Load it and enjoy the neat effects!
-
- Doom version = 19
- Patch format = 5
-
-
- Thing 1 (Player)
- Death frame = 808
- Exploding frame = 808
-
- Thing 3 (Sargeant)
- Alert sound = 0
- Pain sound = 0
- Close attack frame = 808
- Far attack frame = 0
- Death frame = 808
- Exploding frame = 808
- Death sound = 82
- Action sound = 0
-
- Thing 12 (Imp)
- Hit points = 4
-
- Thing 16 (Baron of Hell)
- Attack sound = 2
- Far attack frame = 615
-
- Thing 19 (Lost Soul)
- Bits = 4211206
-
- Thing 31 (Barrel)
- First moving frame = 806
- Alert sound = 16
- Attack sound = 16
- Injury frame = 806
- Pain chance = 170
- Pain sound = 26
- Close attack frame = 806
- Far attack frame = 806
- Exploding frame = 808
- Speed = 25
- Action sound = 75
- Bits = 205636102
-
- Thing 32 (Imp Fireball)
- Alert sound = 51
-
- Thing 35 (Plasma Bullet)
- Speed = -1
-
- Thing 40 (Teleport Flash)
- Bits = 536
-
- Thing 64 (Ammo Clip)
- ID # = 18
- Initial frame = 174
- Hit points = 20
- First moving frame = 176
- Alert sound = 36
- Attack sound = 1
- Injury frame = 187
- Pain chance = 200
- Pain sound = 27
- Far attack frame = 184
- Death frame = 189
- Exploding frame = 194
- Death sound = 59
- Speed = 16
- Height = 3670016
- Mass = 10
- Action sound = 75
- Bits = 4460550
-
- Thing 82 (Short Lamp)
- Initial frame = 442
- Hit points = 60
- First moving frame = 444
- Alert sound = 39
- Injury frame = 455
- Pain chance = 200
- Pain sound = 27
- Close attack frame = 452
- Far attack frame = 452
- Death frame = 457
- Exploding frame = 462
- Death sound = 62
- Speed = 8
- Width = 1310720
- Height = 3670016
- Action sound = 76
- Bits = 4194310
-
- Thing 114 (Dead Trooper)
- ID # = 2007
- Initial frame = 870
- Bits = 1
-
- Frame 21
- Duration = 1
-
- Frame 22
- Duration = 1
- Next frame = 29
-
- Frame 29
- Duration = 1
-
- Frame 97
- Sprite number = 44
-
- Frame 98
- Sprite number = 44
-
- Frame 99
- Sprite number = 44
- Sprite subnumber = 32773
-
- Frame 100
- Sprite number = 44
- Sprite subnumber = 32775
-
- Frame 101
- Sprite number = 44
- Sprite subnumber = 9
-
- Frame 207
- Sprite number = 57
-
- Frame 208
- Sprite number = 57
-
- Frame 209
- Sprite number = 57
-
- Frame 210
- Sprite number = 57
- Sprite subnumber = 1
-
- Frame 211
- Sprite number = 57
- Sprite subnumber = 0
-
- Frame 212
- Sprite number = 57
-
- Frame 213
- Sprite number = 57
- Sprite subnumber = 0
-
- Frame 214
- Sprite number = 57
- Sprite subnumber = 1
-
- Frame 215
- Sprite number = 57
- Sprite subnumber = 0
-
- Frame 216
- Sprite number = 57
- Sprite subnumber = 1
-
- Frame 218
- Sprite subnumber = 5
-
- Frame 220
- Sprite number = 57
- Sprite subnumber = 0
-
- Frame 221
- Sprite number = 57
- Sprite subnumber = 1
-
- Frame 222
- Sprite number = 0
- Sprite subnumber = 18
-
- Frame 223
- Sprite number = 0
- Sprite subnumber = 17
-
- Frame 224
- Sprite number = 0
- Sprite subnumber = 16
-
- Frame 225
- Sprite number = 0
- Sprite subnumber = 15
-
- Frame 226
- Sprite number = 0
- Sprite subnumber = 14
- Duration = 5
- Next frame = 227
-
- Frame 227
- Sprite number = 0
- Sprite subnumber = 15
-
- Frame 228
- Sprite number = 0
- Sprite subnumber = 16
-
- Frame 229
- Sprite number = 0
- Sprite subnumber = 17
-
- Frame 230
- Sprite number = 0
- Sprite subnumber = 16
-
- Frame 231
- Sprite number = 0
- Sprite subnumber = 15
-
- Frame 232
- Sprite number = 0
- Sprite subnumber = 16
-
- Frame 233
- Sprite number = 0
- Sprite subnumber = 17
-
- Frame 234
- Sprite number = 0
- Sprite subnumber = 18
-
- Frame 235
- Sprite number = 0
- Sprite subnumber = 19
- Duration = 5
- Next frame = 469
-
- Frame 468
- Next frame = 222
-
- Frame 615
- Sprite subnumber = 0
-
- Frame 616
- Sprite subnumber = 6
-
- Frame 617
- Sprite subnumber = 7
-
- Frame 618
- Sprite subnumber = 7
-
- Frame 842
- Sprite subnumber = 0
-
- Frame 843
- Sprite subnumber = 1
-
- Frame 844
- Sprite subnumber = 2
-
- Frame 845
- Sprite subnumber = 3
-
- Frame 846
- Sprite subnumber = 2
-
- Frame 847
- Sprite subnumber = 1
-
- Frame 848
- Sprite subnumber = 0
-
- Frame 849
- Sprite subnumber = 1
-
- Frame 850
- Sprite subnumber = 2
-
- Frame 851
- Sprite subnumber = 3
-
- Frame 852
- Sprite subnumber = 0
-
- Frame 853
- Sprite subnumber = 0
-
- Frame 854
- Sprite subnumber = 1
-
- Frame 855
- Sprite subnumber = 2
-
- Frame 856
- Sprite subnumber = 3
-
- Frame 861
- Sprite subnumber = 0
-
- Frame 862
- Sprite subnumber = 0
-
- Frame 863
- Sprite subnumber = 1
-
- Frame 864
- Sprite subnumber = 2
-
- Frame 865
- Sprite subnumber = 3
-
- Frame 866
- Sprite subnumber = 2
-
- Frame 867
- Sprite subnumber = 1
-
- Ammo 1 (Shells)
- Max ammo = 900
- Per ammo = 100
-